An icebreaker is an activity that gets the blood pumping, forms connections between learners, and introduces a topic. There are thousands of different ways to introduce a topic and get learners interacting with each other. Choose one of these and hack it to be your own!
How to Hack: the Robot Dance How to Hack: a Boardgame A Strong Wind Blows: for the Open Web Write the Rules: Procedural Storytelling Spectrogram: for Interactive Video Create a Script Shell: Visual Mindmapping Media Mesh: History's Web Make a Mashup: Gender Remixer Collaborative Mindmapping: Finding the How-ToA Diving In activity is one that gives pointed instruction to participants on tools or procedures. An example of a Diving In activity would be allowing the participants to get used to the interface of Thimble or Popcorn by having them make projects. Before learners can practically apply new skills, they need to be comfortable with the tools they'll be using and have a basic understanding of the skills they'll be sharpening.
Hack the Web: with the XRay Goggles Hack the Web: with Thimble Remix the News: with Thimble Make Your Own How-to: with Thimble Hack Video on the Web: with Popcorn Maker Remix Context: with Popcorn Maker Hack a Commercial: with Popcorn Maker Hack the Tutorial: with Popcorn Maker Plan: Paper Prototyping and SchematicsA Hands on Hacking activity is a practical activity that allows learners to delve deeper into the essential questions of your session. Go back to thinking of the results: what will your learners MAKE when they are done? Create a project that gives learners enough time to explore and tinker while working towards the completion of the activity.
Remix-a-thon: Defend the Open Web Remix-a-thon: Holiday Hacking Bias the News: Give New Context Alter Ego/Evil Twin: the Opposite of Me Remix-a-thon: Cultural Heritage Remix SEO Battle: A simple SEO Hacktivity for Youth Make it Interactive: Bring a Radio Story to Life Localize it: Street Level Journalism Building the How to: with Popcorn Maker